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1. Worm fittings [QR] - in Ships and Modules [original thread]
Originally by: Sidus Isaacs Originally by: Sol Basso I looted the BPC for one of these and took it out for a spin once. I have to say I was underwhelmed. Dont really recall how I fitted it, pretty sure it was rockets and an autoca...
- by Sol Basso - at 2009.01.20 14:03:00
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2. Worm fittings [QR] - in Ships and Modules [original thread]
I looted the BPC for one of these and took it out for a spin once. I have to say I was underwhelmed. Dont really recall how I fitted it, pretty sure it was rockets and an autocannon or a salvager but I cant remember if I passive or active tanked ...
- by Sol Basso - at 2009.01.20 13:09:00
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3. Rook Nerf - in Ships and Modules [original thread]
The high moved to low is so the Rook and Falcon can achieve the same max jam strength. The Falcon already had 3 lows, since its now getting 20% per level bonus (same as Rook) it would have been a better jammer as it could have a 3rd ECM Amp So t...
- by Sol Basso - at 2007.12.04 11:49:00
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4. Amarr Recon - Current state - in Ships and Modules [original thread]
Originally by: Hydrogen Originally by: Sol Basso I'll try and summarise as completely as I can. I am open to the concept that Amarr recons need a boost, your analysis of their currents abilities appears to be accurate however I rem...
- by Sol Basso - at 2007.11.16 16:08:00
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5. Amarr Recon - Current state - in Ships and Modules [original thread]
Originally by: Corwain 40km web ain't shabby EWar, and with the boost to torps TPs will again be useful. BTW are TPs getting scripts? When questioned why they are putting scripts to TDs CCPs brilliant reply was "It didn't make sense not to...
- by Sol Basso - at 2007.11.16 15:58:00
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6. Amarr Recon - Current state - in Ships and Modules [original thread]
Originally by: Hydrogen All I am askin for is: the Pilgrim and the Curse need a role, which they can fill. A purpose, where they excel.. But youre not/weren't you were asking to be able to solo [again] Originally by: Hydrogen ...
- by Sol Basso - at 2007.11.16 15:50:00
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7. Amarr Recon - Current state - in Ships and Modules [original thread]
Originally by: Corwain Edited by: Corwain on 16/11/2007 15:24:44 Originally by: Sol Basso I dont see anything in the description that implies solo work and I dont see the Caldari recons capable of the above (as an exmaple - sin...
- by Sol Basso - at 2007.11.16 15:46:00
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8. Amarr Recon - Current state - in Ships and Modules [original thread]
Its a slow Friday afternoon so I'll indulge you Originally by: Hydrogen 1. You miss the important part between Fleet and solo: gangs. There are enough ships, which are a greater assett to a gang than Pilgrim or even Curse. Simple as th...
- by Sol Basso - at 2007.11.16 15:35:00
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9. Amarr Recon - Current state - in Ships and Modules [original thread]
Originally by: Corwain Pilgrim just needs some solution that allows it to be cap stable while still keeping a single BC size target at 0 cap and still tank long enough for its meager DPS to kill the opponent. Should be able to take some ot...
- by Sol Basso - at 2007.11.16 15:05:00
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10. Amarr Recon - Current state - in Ships and Modules [original thread]
I don't know if you intended your post to come over this why but what struck me after reading it was that your main issue is this: Fleet - dont bother you'll just die! Solo - Nos nerf means I can't solo [everything] anymore! While you didn't wan...
- by Sol Basso - at 2007.11.16 11:32:00
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11. Scorp ECM setup help - in Ships and Modules [original thread]
If your going to do an ECM Scorp, up until the next patch (when the Scorps ECM strength bonus gets doubled), youre basically going to have no tank even if you have respectable ECM skills. Yes you can seriously tank a Scorp it but you wont really ...
- by Sol Basso - at 2007.11.13 11:53:00
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12. the blasterthron and the torp changes - in Ships and Modules [original thread]
Just a quick question to all of those saying the Megathron is now obsolete... What was the Raven good for (in PvP) prior to this change? (please try to refrain from long distance cruise sniping suggestions) Reminder - only PvP answers accepted! ...
- by Sol Basso - at 2007.11.06 13:39:00
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13. Falcon / Rook modification idea - in Ships and Modules [original thread]
Edited by: Sol Basso on 06/11/2007 11:28:26 The issue here appears to be that the other Recons can e-war and engage the target (for arguments sake lets say 'solo') The 'issue' with the Rook/Falcon is that their tank is range but they are unab...
- by Sol Basso - at 2007.11.06 11:25:00
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14. the blasterthron and the torp changes - in Ships and Modules [original thread]
I just find it funny that, in general, everyone agrees Caldari suck at [solo] PvP then suddenly the Raven gets a boost [inadvertantly?] and everyone goes nuts saying that its overpowered/not balanced etc etc
- by Sol Basso - at 2007.11.06 11:06:00
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15. Questions about Electronic Warfare and the Blackbird.. - in Ships and Modules [original thread]
The Blackbird is an utterly evil ship to be part of the gang you're fighting _if_ the pilot has good ECM skills, a decent fitting (in terms of the correct racial jammers and the low slot ECM booster) and knows how to fly it. However since the ECM...
- by Sol Basso - at 2007.09.20 08:24:00
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16. dampeners arent overpowered or are -- discussion - in Ships and Modules [original thread]
Thing people seem to be forgetting is how heavy handed the ECM nerf was. [Most] people were only calling for an ECM nerf on the non-ECM ships and yet the ECM ships got the nerf all the same (while some of the ECM ship bonuses were changed, none of...
- by Sol Basso - at 2007.05.30 11:59:00
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17. Examining Caldari Ships and PVP - in Ships and Modules [original thread]
My biggest complaint about recent changes to Caldari are the ECM changes, specifically the ECM bonus changes to the Griffin and the Blackbird pre-nerf the Scorp ruled as it was the only T1 ship that had the ECM strength boost, now due to the nerf...
- by Sol Basso - at 2007.03.26 16:02:00
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18. Blackbird [REV] - in Ships and Modules [original thread]
Edited by: Sol Basso on 31/01/2007 10:40:37 You might want to consider a sensor booster in the mids He who locks first [hopefully] jams first
- by Sol Basso - at 2007.01.31 10:44:00
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19. Destroyers (Thrasher) - in Ships and Modules [original thread]
Originally by: Andreask14 Coercer is not that bad actually. I fit a full rack of medium sized beams, the ones amarr noramly use on their cruisers, and get an optimal of 50km. Thats quite awesome for a low-class t1 ships with a cheap pric...
- by Sol Basso - at 2006.09.07 15:04:00
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20. Destroyers and Battlecruisers - in Ships and Modules [original thread]
Edited by: Sol Basso on 24/06/2006 17:22:14 The only real difference is that the racial pre. req. is on the ship instead of the skill Save having to have 4 destroyer skills and 4 battlecruiser skills (which seems a bit overkill). The req.s ar...
- by Sol Basso - at 2006.06.24 17:22:00
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